Software Sessions: C/C++ Day 4

Posted: April 22, 2020 in Engineering, News
Tags: , , ,


Day 3 discussed the differences between C and C++. Day 4 will be talking about Networking in C/C++. Specifically we will be looking at WinSock and Socket Programming.

Networking is a big part of any modern application and is quite useful for any aspiring game developers out there. This session will get us sending TCP and UDP packets between two simple applications. It is a great overview of the basics. Bring your questions as this is a very broad field and I look forward to discussing it with you!

All the code from Day 3 is up on Github. If you have any suggestions on content you’d like me to cover or would like more details, send me a message in the contact page and I will be sure to get back to you!

I’ll be making a new post for each video. Video will be left on YouTube for you to watch later and reference and all code will be pushed to github.

If you are looking for some reference books, both of these are very good, even though they are older.

  1. […] Day 4 was a bit more challenging. There are a lot of details in socket programming. I hope you enjoyed seeing the debugging process, tracking down that sendto() issue for UDP packets! […]

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